Eksplorasi Kepuasan Pengguna Aplikasi Streaming: Perspektif Pengguna Aplikasi Streaming
DOI:
https://doi.org/10.30997/jvs.v10i1.13425Keywords:
Bstation, user satisfaction, streaming services, PIECESAbstract
This study aims to assess user satisfaction with the Bstation application using the PIECES method (Performance, Information, Economy, Control, Efficiency, and Service). Questionnaires were distributed to 50 Bstation users at the Indonesian Education University to see user perceptions of PIECES aspects. The results indicated a strong level of satisfaction with application performance, Performance, Information, Efficiency, and Service. However, improvements are needed in the aspects of Economy and control, where users expect more affordable prices and better control over content preferences. Recommendations include re-evaluating the service's tariff structure, transaction and payment methods, as well as improving security in transactions and consumer data protection. These recommendations are expected to improve user satisfaction of competitive streaming services.
ABSTRAK
Penelitian bertujuan untuk mengetahui kepuasan pengguna aplikasi Bstation dengan menggunakan metode PIECES (Performance, Information, Economics, Control Efficiency, and Service). Kuesioner disebarkan kepada 50 pengguna Bstation di Universitas Pendidikan Indonesia untuk melihat persepsi pengguna terhadap aspek-aspek PIECES. Hasil penelitian menujukkan tingkat kepuasan yang tinggi pada kinerja aplikasi, yaitu pada aspek Efficiency. Namun, peningkatan diperlukan pada aspek Ekonomi, dalam hal ini pengguna mengharapkan harga yang lebih terjangkau. Rekomendasi yang diberikan meliputi evaluasi ulang terkait struktur tarif layanan, metode transaksi dan pembayaran. Rekomendasi ini diharapkan dapat meningkatkan kepuasan pengguna layanan streaming yang kompetitif.
References
DAFTAR PUSTAKA
Fakta Bstation, Website Video Sharing Tempat Nonton Anime yang Legal dan Gratis! | Dunia Games. (n.d.). Retrieved March 13, 2024, from andi
Admin. (2020, November 4). Pengaruh Teknologi Komunikasi terhadap Manusia. Suara Cirebon. https://suaracirebon.com/2020/11/04/pengaruh-teknologi-komunikasi-terhadap-manusia/
Andi, A., & Jufriyanto, M. (2023). Integration Of The Servqual, IPA, And CSI Methods To Analysis Customers Satisfaction. Jurnal Sains Dan Teknologi Industri, 21(1), 42. https://doi.org/10.24014/sitekin.v21i1.23017
Ashsifa, I. (2020). Pengaruh technology Acceptance Model (TAM) Terhadap Kepuasan Pelanggan dan niat penggunaan mobile banking secara berkelanjutn (Privasi dan personalisasi sebagai variabel moderasi). technobiz: International Journal of Business, 3(1), 25. https://doi.org/10.33365/tb.v3i1.644
Azzahrah, F., Adian, Y. A. P., & Budiarto, W. (2020). Analisis Kepuasan Pengguna Mobile E-Health berdasarkan Metode End User Computing Satisfaction (Studi di 5 Puskesmas di Kota Surabaya). Jurnal Kesehatan, 11(3), Article 3. https://doi.org/10.26630/jk.v11i3.2219
Dwiyantoro, D. (2019). Analisis dan Evaluasi Penerapan Sistem Informasi Smart Library AMIKOM Resource Centre dengan Metode Pieces Framework. Tik Ilmeu : Jurnal Ilmu Perpustakaan dan Informasi, 3(2), 109. https://doi.org/10.29240/tik.v3i2.962
Faqih, H., Mubarok, H., Pangestu, A. T., & Taufan, M. (2024). Implementasi Metode PIECES Framework pada tingkat kepuasan pengguna aplikasi Mypsb Mejasem. 18.
Mahendher, D. S., Sharma, A., Chhibber, P., & Hans, A. (2021). Impact of Covid-19 on digital entertainment industry. 44(01).
Metode penelitian / Moh. Nazir ; editor, Risman Sikumbang | OPAC Perpustakaan Nasional RI. (n.d.). Retrieved May 2, 2024, from https://opac.perpusnas.go.id/DetailOpac.aspx?id=711887
Phongtraychack, A., & Dolgaya, D. (2018). Evolution of Mobile Applications. MATEC Web of Conferences, 155, 01027. https://doi.org/10.1051/matecconf/201815501027
Putra, R. R., & Hidayat, Z. (n.d.). Komunikasi Pemasaran Layanan Video Streaming Dan On Demand Mnc Group (Studi Kasus: Aplikasi Rcti+).
Silalahi, U. (2015). Metode Penelitian Kuantitatif .
Siregar, E. H., & Saadillah, F. (2020). Pengaruh User Experience terhadap Kepuasan Konsumen Generasi Z pada Sistem Pemesanan Mcdelivery Mobile Application di Jawa Barat. Jurnal Manajemen dan Organisasi, 10(2), 92–101. https://doi.org/10.29244/jmo.v10i2.30128
Supriyatna, A. (2015). Jurnal Pilar Nusa Mandiri Vol. XI, No.1 Maret 2015.
Wibowo, R. Y. A., Wijoyo, S. H., & Rokhmawati, R. I. (n.d.). Analisis Pengalaman Pengguna Pada Aplikasi Mobile Banking di Indonesia Dengan Menggunakan Usability Testing dan User Experience Questionnaire (UEQ) (Studi pada JakOne Mobile dan BCA Mobile).
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Jurnal Visionida
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Jurnal Visionida agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in Jurnal Visionida.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in Jurnal Visionida.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work